At least until another GM goofs up again, I guess. Blizzard caught him, banned him, and deleted the mount from his inventory, which has permanently ensured that the Fluorescent Green Mechanostrider will be one of the rarest items in videogame history. Much later, during the Warlords of Draenor cycle, Neshe was caught selling his Warcraft account online at an exorbitant price to try and cash in one the one-of-a-kind asset he'd been sitting on for years. The mount wasn't particularly distinct-just a palette swap from the other options-and perhaps that's why Blizzard authorities made the charitable decision to leave the mount on Neshe's account, which quickly made him something of a folk hero in-game. The GM made a mistake, and bestowed a one-of-a-kind item to a random Azerothian. The only problem was that this particular Mechanostrider wasn't actually available to players. Tl dr: The QA testers are most likely not the problem, it is the producers allowing bugs to just go into the final product, and the programmers for making a product with those bugs in to begin with.(opens in new tab) Fluorescent Green MechanostriderĪccording to community lore, the Fluorescent Green Mechanostrider was given to an EU player named Neshe by a GM back in Vanilla, after he accidentally deleted his mount from his backpack. It is all well and good to blame the QA people and producers, however it is the programmers who are responsible for those bugs being in there to begin with. Then there is the issue that the bugs should not be in there to begin with. However, remember when I said that QA was part of the problem? Typically a platform holder will employ a lot of temporary staff in the run up to Xmas to test the games that are due to be released in the few months before Xmas, and the quality of the work of these staff varies massively, especially at a platform holder where clique mentality sees that sub-par QA workers are called back year after year for the Xmas season job, and others who are good at their job are not called back. And if they both come to a deal that they will waive the bugs but promise to fix them with a patch if anyone notices them further down the line, then you come to see how and why Format QA departments for console platform holders are pretty much useless in the modern day and age, other than for that platform's respective technical requirements checklist tests. At this point the bugs are reported to the producers of the game, and also the platform holders. ![]() Then, for the consoles, they have to pass an entire other level of QA.Īs such, Format QA for Sony/Microsoft may also have found those same bugs, and logged and reported them. The only way we can show our disapproval is to simply suppress our impulses and purchase the game when it is ready for public consumption.īethesda's internal QA testers probably found the bugs, and the bugs were then waived by the producers so that the game releases on time. It looks like the only way to get good games is to force them into making good games. I imagine that more and more people are learning. But, it looks like you learned something. I'm sorry that you had a bad experience Adrian. I've been gaming since the Atari 2600 and this statement makes me sad. I simply have no confidence in this industry anymore. Every time I see a new game come out it seems that there is something either shady or just unacceptable about it. They don't seem to be interested in this. So, it's up to the companies to put out the best product possible to retain the trust of the general public. Alongside famous tales of felling Dragons and other great beasts, Grail Knights are renowned slayers of both Vampires and Daemons.The divine Blessing of the Lady permeates each and every Grail Knight, and has a debilitating effect on the unholy. On the other side of the spectrum is the "they can't do anything right" camp. A Grail Knight faces a Daemon Prince of Slaanesh. These are apologists who simply cannot admit that they were ripped off. The first camp is the "they can do no wrong" camp. ![]() But, we didn't have fanboys and fangirls running rampant either. No one was rioting in the streets when Atari released ET. When I was growing up if you bought a bad game, you bought a bad game. The reviews are bought and paid for by the companies producing games. When you buy a game, you really don't know what you are getting until you actually play it. These companies have proven that they cannot be trusted anymore. The fact that that companies are really pushing something that really isn't necessary makes me suspicious and from what I have heard and have seen I was right to be suspicious. Preordering should be decreasing and not increasing. With digital distribution becoming the norm ugh availability is a nonissue. The only reason I see to preorder anything is when availability is in question.
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